Match Cards

Strategy: remember the cards and miss less

In brief

Every card you flip gives you information. Flip a card you haven't seen yet first; if its image has already been seen elsewhere, go and get it; as soon as a whole set is known, take it. Going through the board in the same order helps you remember positions.

Start with a card you haven't seen

Flipping a card you've already seen first teaches you nothing. Flipping an unknown card, on the other hand, reveals an image: if it has already been seen elsewhere, the second card of the attempt is obvious. Example, game MM2-PAAU-AAAAAAB: on attempt 3, the "giraffe" card (row 1, column 5) is new, and its pair had been seen earlier (row 1, column 1): pair found without a miss.

Never miss a known set

As soon as all the cards of an image have been seen (two for pairs, three for triples), take them: it's a guaranteed successful attempt, and one less set of positions to remember.

Go through the board in a fixed order

Revealing the cards row by row, from left to right, helps you remember where the images are: a position is easier to recall when you know in what order you opened the cards. Corners and edges also serve as landmarks.

What a perfect memory does

A player who forgets no card and follows these three tips still misses: at the start, they know nothing. Across 500 games of each format drawn by the app at Hard level, without reshuffling, here is the number of missed attempts for such a player:

BoardMissed, at leastMissed, at mostHard limit
12 cards, pairs1511
20 cards, pairs2818
30 cards, pairs61127
60 cards, pairs142161
12 cards, triples1411
21 cards, triples4819
30 cards, triples61130
54 cards, triples131957

None of these games is lost by this player: the limit leaves some margin. For a real player, the gap between the "at most" column and the limit is the room for forgetting. It shrinks quickly on a large board: with 54 cards, you have to remember dozens of positions at once, well beyond what short-term memory holds without effort.